Broadclyst Primary School in the UK developed the ideas behind the challenge, has won funding from Microsoft to support its development and running and is the organiser and project leader. The Challenge has been organised to connect schools and children from across the world into one global education project that will facilitate the development of entrepreneurial skills, economic awareness, an understanding of cultural diversity, communication and collaboration skills, problems-solving skills and creativity.

The Challenge is being organised through the time and energy of the Broadclyst Primary School staff with the support of its partners, Microsoft being the main sponsor and supporter. It is 'not for profit' and the terms and conditions are subject to change as the project evolves.

All schools must participate in the 'right spirit' of achieving high educational outcomes for all children involved in the project and not for any other purpose. We reserve the right to refuse participation if this is not the case.

The online protection and safeguarding of children is paramount. Any suspected risks to children's safety must be reported and we will report all cases to the relevant authorities to investigate. We are working with our partners the SWGfL and the Safer Internet Centre to support us in the protection of children. Please see the section entitled 'Online Safety' for all the information regarding this.

The following rules comprise the terms and conditions of sign-up to the Challenge, and have been set to ensure that the project runs well:

  1. Schools must apply through the online application form. The start-up funding to support the project must be provided by each partcipant schools (see section 'Start-up Funding')
  2. Joint applications can be made from more than one school in a country to achieve 10 teams.
  3. More schools can participate than one per country.
  4. Each team will need 5 – 6 children, so 50 – 60 children from each country.
  5. The teams will comprise children aged 9-11 or 12 -15 (See section 'Teams and Companies')
  6. The main language for the challenge is English. Where the English language fluency of the children involved is limited then the teachers of those participating schools must support fully their children in the communication and collaboration aspects of the challenge. (See section 'Collaborating Globally') This will require them to translate aspects of the work and create subtitles for the video commercial.
  7. In the lower age group, the 10 teams in each country must design, manufacture and market the 10 specified products which will create the 10 international companies that are competing. In the higher age group, the 10 teams in each country must design, manufacture and market products that they have developed from within the ten specified categories. (See section 'The Products and Categories')
  8. The stages and timelines for the project (See the section 'Project Timeline') must be followed and any deviation must be agreed with the Project Co-ordinator.
  9. At each stage of the challenge each team must share its ideas and outcomes with the other teams in the international company through the use of the collaboration tools found within Office365. (See section 'Collaborating Globally')
  10. The project is based entirely around the use of Office365 and no other platforms can be used. All schools will be registered by Broadclyst Primary School into Office365 and each child within the challenge will have an Office365 account which will give them access to Yammer, Email, Lync and Office software. (See the section 'Using Office365').
  11. All costs and revenue must be declared and accounted for, for each team, and submitted to the Project Co-ordinator each week of the challenge. (See section 'Keeping Accounts').
  12. Schools and teachers involved in the project must audit and verify each team's accounts every week before submitting them to Project Co-ordinator. Fines (See section 'Charges and Costs') will be issued to those companies whose profit and loss accounts do not balance or where 'cheating' has taken place. This simulates business enterprise fully. The fines are imposed either by the school teachers or the Project Co-ordinator.
  13. The Project Co-ordinator will publish each week the Global 'Profit and Loss' account for each International Company to the Leader Board. (See section 'The Leader board')
  14. Each team must declare any sales made to 'family members' of children in that team. Sales to 'family members' must not exceed 20% of the overall sales.
  15. Each team must show and declare fines levied in their accounts and these will be displayed on the leader board.
  16. Company members can manufacture products at home. Support from a teacher or adult in manufacturing their product might be required; this support is charged. (See section 'Charges and Costs')
  17. Unsold products – cost of materials must be deducted from final profit.
  18. Children can sell their products at any time of the day, if these times are agreed with their teachers in their school. (See section 'Trading')
  19. Start-up funding, provided by each participating school, must be deducted from the profits and returned to the school by the company at the end of the challenge. (See section 'Start-up Funding)
  20. Any profit made over and above the start-up funding should be used either for charitable purposes or school funds, as decided by each individual participating school.
  21. The Global Enterprise Challenge will publish, at the end of the challenge, the overall project accounts. Any surplus funds will be displayed in the accounts and reinvested into the following years.
  22. Teams can go into 'loss' or 'negative equity' but this will be underwritten by the participating school.
  23. All decisions to be agreed by the team members of each team.
  24. Each team must undertake its market research and present its ideas to a panel of judges or 'Dragons' that will award the start-up funding to each team when they are satisfied with their ideas. (Please see section 'The Dragons')
  25. Each team must market their product as it sees fit but this must include a company website and video commercial. Broadclyst Primary School will support in the creation of the overall website and the company websites will be part of the Global Enterprise Challenge site. The video commercials will be streamed from the Global Enterprise Challenge site. (See section 'Marketing')
  26. Each team can ask for up to the Start-up funding for the project. Any funding awarded by the 'Dragons' will be funded by the participating school. (See section 'Start-up Funding').
  27. It is the responsibility of the participating schools to ensure that parental agreement is sought for their children to participate, to use and have an Office365 account, for the collaboration with the participating schools from around the world and for photographs to be used on the Global Enterprise Challenge website. (See section 'Parental Agreements')
  28. Participating schools will pass bank account details to Broadclyst Primary School to transfer 50% of profit funds at the end of the project.
  29. The winning team must agree to the children and staff being interviewed and recorded for publicity on the Global Enterprise Site and through other media channels.